One dark world of flat tones. Things are separated by a step in tone, never by an outline or a shadow. The only depth is the solid floor under a button cap, which the cap sinks onto when pressed.
--color-bg · ground (edge drawn here only to show it)--material-low = sunken · rows, cards, slots, chips--material-raised = surface · quiet buttons, tree tiles, selected row--material-raised-hover · hover of a surface, idle dot--elevation-selected · 4px mint bar inside the bottom--elevation-cap-primary · --size-floor 5px mint-deep floor--elevation-cap-take · coin-deep floor--elevation-dialog · kept from sheet v3 (redesign has no dialog)